
Easy AssetBundle Builder
Professinal AssetBundle Workflow Tool
Manual
Version 1.0.0
How to Use
Open the Tool
On the Unity menu, select: Tools > Reamplyfied > Easy AssetBundle Builder

This opens a dedicated Editor window.
If the required data asset is missing, the tool automatically recreates it.
Editor Window

Set Output Path
At the top panel:
Choose your Output Folder
Click “Browse” to select location
Click “Open Folder” to inspect builds
Click “Clear Folder” to wipe all generated bundles

Select Platform & Build Mode
Supported Platforms
Uses Unity’s BuildTarget enum.

Build Modes
Mode | Description |
StrictRebuild | Forces full rebuild every time |
FastRebuild | Incremental build |
ChunkBasedCompression | LZ4 compression |
Uncompressed | No compression |

Internally maps to BuildAssetBundleOptions.
Create Groups
Groups act as logical containers for bundles.
Click: “+ Add Group”
Each group has:
Group Label
Optional Version
Asset list
Add Assets
You can:
Drag & drop assets
Drag entire folders
Automatically filters:
.cs
.dll
.meta
haders
Editor folders
Each asset entry includes:
Object reference
Label (bundle name)
Optional Version
Analyze button
Build button
Remove button
Build Options
Build Single Asset: Builds that asset as its own bundle.
Build All Assets: Builds each asset as a separate bundle.
Build As Group “Builds all assets in the group into one bundle.
Analyze Bundles
Click “Analyze” to view:
Bundle size (if built)
Build time
Full dependency list
Dependency sizes
Sort dependencies by:
Name
Size
Type

If the bundle is inside the output folder, it becomes clickable and pingable.
Scan Duplicate Assets
Click: “Scan Duplicate Assets”
The tool detects dependencies shared across groups.
It highlights:
Assets used in multiple groups
Which groups reference them
How many assets depend on them
This helps prevent:
Redundant memory usage
Duplicate data in multiple bundles

Advantages Over Unity’s Built-In Workflow

Do not hesitate to contact us for technical support.
Email: reamplyfied@gmail.com
