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Easy AssetBundle Builder

Professinal AssetBundle Workflow Tool

Manual

Version 1.0.0

How to Use
Open the Tool

On the Unity menu, select: Tools > Reamplyfied > Easy AssetBundle Builder



This opens a dedicated Editor window.

If the required data asset is missing, the tool automatically recreates it.

 

Editor Window

 

Set Output Path

At the top panel:


  • Choose your Output Folder


  • Click “Browse” to select location


  • Click “Open Folder” to inspect builds


  • Click “Clear Folder” to wipe all generated bundles


Select Platform & Build Mode

Supported Platforms

Uses Unity’s BuildTarget enum.



 

Build Modes

Mode

Description

StrictRebuild

Forces full rebuild every time

FastRebuild

Incremental build

ChunkBasedCompression

LZ4 compression

Uncompressed

No compression

 


Internally maps to BuildAssetBundleOptions.

Create Groups

Groups act as logical containers for bundles.


Click: “+ Add Group


Each group has:

  • Group Label

  • Optional Version

  • Asset list

Add Assets

You can:

  • Drag & drop assets

  • Drag entire folders


Automatically filters:

  • .cs

  • .dll

  • .meta

  • haders

  • Editor folders


Each asset entry includes:

  • Object reference

  • Label (bundle name)

  • Optional Version

  • Analyze button

  • Build button

  • Remove button

Build Options
  • Build Single Asset: Builds that asset as its own bundle.

  • Build All Assets: Builds each asset as a separate bundle.

  • Build As Group “Builds all assets in the group into one bundle.

Analyze Bundles

Click “Analyze” to view:


  • Bundle size (if built)

  • Build time

  • Full dependency list

  • Dependency sizes


Sort dependencies by:


  • Name

  • Size

  • Type



If the bundle is inside the output folder, it becomes clickable and pingable.

Scan Duplicate Assets

Click: “Scan Duplicate Assets

The tool detects dependencies shared across groups.


It highlights:

  • Assets used in multiple groups

  • Which groups reference them

  • How many assets depend on them


This helps prevent:

  • Redundant memory usage

  • Duplicate data in multiple bundles



 

Advantages Over Unity’s Built-In Workflow

Do not hesitate to contact us for technical support.

Email: reamplyfied@gmail.com


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