
Easy AssetBundle Builder
Description:
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Easy AssetBundle Builderis a professional Unity Editor extension designed to simplify and improve the complete AssetBundle creation, organization, building, and analysis workflowdirectly inside Unity.
Instead of manually managing AssetBundle names and build settings across your project, Easy AssetBundle Builder provides a dedicated visual interface where assets can be dragged and dropped, organized into groups, assigned bundle labels and versions, and built individually or together.
The tool supports Unity's available BuildTarget platforms and provides multiple build modes, including Strict Rebuild, Fast Rebuild, LZ4 Chunk-Based Compression, and Uncompressed builds, giving developers control over how their bundles are generated. Built-in analysis tools also make it easier to inspect bundle size, build time, dependencies, dependency sizes, and shared assets across multiple groups, helping identify unnecessary duplication and optimize bundle structure before deployment.
Key Features:
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Drag & Drop Workflow
Quickly add individual assets or complete folders directly into the AssetBundle Builder.
Asset Group Organisation
Organize related assets into logical groups for cleaner and more manageable AssetBundle projects.
Custom Group Labels
Assign clear names to each AssetBundle group for easier identification and organization.
Per-Asset Bundle Labels
Give individual assets their own bundle names directly from the builder interface.
Asset Versioning
Assign optional version numbers to assets and groups for easier management of different bundle releases.
Build Single Asset
Build a selected asset as its own independent AssetBundle.
Build All Assets
Build every listed asset as an individual AssetBundle in a single operation.
Build As Group
Combine all assets inside a group into one AssetBundle.
Multiple Build Modes
Choose between Strict Rebuild, Fast Rebuild, Chunk-Based Compression, and Uncompressed build options.
Cross-Platform AssetBundle Building
Select build targets using Unity's supported BuildTarget platforms.
Custom Output Folder
Choose exactly where generated AssetBundles should be stored.
Quick Output Folder Access
Open the current build directory directly from the tool.
Clear Generated Bundles
Quickly remove generated AssetBundles from the selected output directory.
Automatic Asset Filtering
When adding folders, automatically filters unsupported or unnecessary files such as scripts, DLLs, meta files, shaders, and Editor folders.
Bundle Size Analysis
Inspect the generated size of individual AssetBundles.
Build Time Tracking
See how long individual bundles take to build and identify expensive bundles.
Full Dependency Analysis
View all dependencies included with a selected AssetBundle.
Dependency Size Inspection
Inspect the size of each dependency to understand what contributes most to a bundle's final size.
Dependency Sorting
Sort dependencies by Name, Size, or Type for easier analysis.
Clickable Built Bundles
Bundles located inside the configured output folder can be quickly located and inspected from the analysis interface.
Cross-Group Duplicate Detection
Scan your AssetBundle groups for dependencies that are being referenced by multiple groups.
Shared Asset Analysis
See exactly which groups reference a shared dependency and how many assets depend on it.
Duplicate Data Optimization
Identify shared assets that could result in duplicated data across multiple AssetBundles and unnecessary memory usage.
Visual Asset Grouping
Manage your AssetBundle structure visually instead of relying entirely on Unity's default AssetBundle workflow.
Folder Drag Support
Add complete folders of assets rather than manually assigning every asset individually.
Sorting Options
Organize asset and dependency information for easier navigation within larger projects.
Duplicate Name Detection
Helps detect naming conflicts while organizing AssetBundles.
Undo Support
Provides improved undo support while managing your AssetBundle setup





